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Under NBA 2K's current performance engine, "everyone in the league gets penalized at a certain distance in the same way," Wang, the gameplay director, told the Press Row Podcast. The answer, at least for now, appears to be in a "badge" or a special attribute applicable only to Curry or another player who matches his kind of talent for hitting long-long range shots - or perhaps more importantly, long-range shots with no one near him. Visual Concepts has to give these players a way of doing so without breaking a system their studio has spent almost two decades refining. Those performances drive many to NBA 2K16 - casual and hardcore fans alike - to recreate Curry's feats. Curry is hitting a mind-boggling two-thirds of his shots from 28 to 50 feet - that's three feet behind the midcourt stripe - including this dazzler against Oklahoma City two weeks ago to cap a game that will be talked about for decades.
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Speaking to Bryan Wiedey in the latest Press Row Podcast, Visual Concepts' Scott O'Gallagher and Mike Wang tried to resolve Curry's once-in-a-generation talent without destroying the thing they and so many others have worked so hard to create.
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The next patch for NBA 2K16 - not its regular roster update, but a content update for the entire game - could be one that solely addresses one player: Stephen Curry, and the problem his real-world exploits pose to the balance of a video game.
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